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Karma The Dark World Walkthrough

Author: Unknown Author Update Time: April 8, 2025

Some area puzzles can hinder your progress which is where our Karma The Dark World walkthrough comes in. Keep reading if you want to know how to beat all puzzles, as well as get all of the collectibles and achievements.

Karma The Dark World Act One Too Far Away Walkthrough

You'll wake up in a Hospital room all confused, no knowledge of who you are. To find your memories again in Karma the Dark World, first you have to explore the room you found yourself in. In this guide, Memo collectibles are highlighted in red, while the Rule Follower collectibles are highlighted in green.

One important thing is to get the Handwritten Notes Memo from the table if you want to get the collectibles achievement.

After going through the Calibration Rooms, you'll end up in the Cultivation Room where a bunch of bodies seems to be planted and growing. Ignore the creepiness, and pick up the Experimentation Records Memo from one of the machines on the right.

Before sitting down in the Transition room, pick up the Puzzle Box from the right. You need to continue the sequence in the pattern that you see. Most puzzles will be pattern recognition and figuring out the next sequence. In this puzzle, press the Green Button to open the box and you'll get the Dr. Jürgen W. Waltz Rule Follower.

After you sit in the chair, you'll get to experience the Blackwater Space as well some of Daniel's memories.

Karma The Dark World Act Two Part One Whirl Pool Walkthrough

After Fred talks at you for too long, it's time to start your investigation into Sean Mehndez (not the singer). Here are all the collectibles you can grab in the next section.

To the left in one of the pipes you'll see a Puzzle Box. For this one, you need to correctly match the dice pattern as well as the folded dice. In this case, the correct answer is the blue button, and you'll get the Engineer - Wilhelm Puschel Rule Follower.

After that, you'll get to interact with a Telescreen. These usually record Employee Disobedient Behavior in an image. While this one isn't very useful to you, future Telescreens will be helpful to solve puzzles, so keep an eye on them.

Now go upstairs, and you'll get a couple of more collectibles on your way. And do look back even when the wall tells you not to. It's a fun treat

How to open the Storage Room

To progress, you have to open the Storage Room at the Research Institute. The keycard is in the drawer, but you need the password to open it.

You can't unlock the box just yet, so ignore it for now and climb through the vent on the left. Once you crawl through, pick up the shelf that was blocking the door so you now have a clear path back into the hallway. You are now in the Clerk Hall and you need a fuse to turn the power back on.

How to Open Sean's Desk

Now it's time to investigate around the room and find proof of Sean's crime. You need to unlock his desk in the far left corner, but there are a couple of others steps you need to do first.

With the evidence you get from his drawer, head down the hallway, but you'll find yourself stuck in the red rooms.

How to Escape the Red Rooms

The Red Rooms are a sequence of looping rooms that depict the memories of Sean's family. You need to get out as well as pick up all of the collectibles here.

You're not out of the woods (red rooms) just yet. Go through the door and you'll find yourself in the second section.

Once you have it, go through either of the two doors and you'll be in Sean's second memory. While the family is falling apart, go around collecting.

The black and white striped rooms aren't your exit just yet. There's more things to grab to free yourself from this investigation.

If you're looking for more psychological horror walkthroughs, check out Senua's Saga Hellblade II Walkthrough here on Pro Game Guides.

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